#include "component/Camera.h"
#include "GameObject.h"



using namespace Boon;

GameObject::RegisterCreationCB<Camera> c;


void Boon::Camera::OnCreate()
{
	throw std::exception("The method or operation is not implemented.");
}

void Boon::Camera::OnEnable()
{
	throw std::exception("The method or operation is not implemented.");
}

void Boon::Camera::OnStart()
{
	throw std::exception("The method or operation is not implemented.");
}

void Boon::Camera::Update()
{
	throw std::exception("The method or operation is not implemented.");
}

void Boon::Camera::LateUpdate()
{
	throw std::exception("The method or operation is not implemented.");
}

void Boon::Camera::OnDisable()
{
	throw std::exception("The method or operation is not implemented.");
}

void Boon::Camera::OnDestroy()
{
	throw std::exception("The method or operation is not implemented.");
}
